A playthrough of Gremlin Interactive and Interplay’s 1996 graphic adventure game for PCs running Dos, Normality.
I got this for Christmas a few months after it came out, and I loved it! The challenge strikes that rare balance between logic and absurdity in its puzzles: there aren’t any truly difficult puzzles if you are paying attention. There are always tons of clues if you are paying attention to what people say and the descriptions of objects. This is a game that makes you ask yourself how you didn’t
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