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Critical hits have been around for 50 years, but you’d be selling them short if you just think of critical hits as big damage numbers. Dragon Quest holds one of the first attempts to add basic crits to video games, but you can get a lot more creative with it. Games like Pokemon and Final Fantasy incorporated elements like status effects. Gears of War and Halo made the critical hit concept work in shooters, and Monster Hunter used the Negative Affinity system to really bend expectations. In between, there are countless indie games remixing and adapting the concept to create something new.
Let’s dissect the critical hit and look at how you can use them to their full potential.
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