3D Programming - OpenGL - Global Illumination using Voxel Cone Tracing - test01
first experiments to achieve Global Illumination using Voxel Cone Tracing.
Adding diffuse indirect lighting.
As you can see noise and perfomance impact are still very noticeable.
I hope to reduce those issues in the near future.
I am taking inspiration by studying the following amazing resources:
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Patrick Patrikios
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Cappie // Mita😳- Rock n Roll -【MMD MiSide 4K | 60FPS】