Rendering in Arnold for Maya - Vintage Theater Chair Part 2
Use Textures from Substance Painter and Render in Arnold for Maya using painting and advanced procedural techniques. In part 2 of this tutorial I go into taking textures from Substance painter and rendering a vintage theater chair, going over thought process and technique.
00:25 - Discuss Approach
00:50 - Defining UDIM in Texture node
01:38 - Difference between Green and Red node dots
02:25 - Procedural Noise to Change Displacment
02:40 - Using Object ID to introduce variation
04:53 - Using Object ID randomization for Color
06:08 - Procedural Dust Setup
08:55 - Overview of Object ID Randomization
09:35 - Final Thoughts
Download the smart materials created in this tutorial here:
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Brent Le Blanc
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