Space Racing 128k (2021) Walkthrough + Review, ZX Spectrum

This game is a demake of F-Zero for the much more powerful 1991 SNES console, and the Spectrum’s Z80 is running a clever programmed fake Mode 7 engine. Have in mind that the Spectrum is totally underpowered compared to a SNES, but you can now play a F-Zero clone on your old ZX running at a very fine speed. The 3D engine works great, it is possible to turn around and drive the opposite way, if you would like. Some more technical info from the author: The biggest problem I’ve had in making the game is getting an acceptable speed for a racing game. It takes a lot of calculations to render a mode 7 (even if it’s fake). For this reason I have had to use a very low resolution (1/3 of the screen and rendering every 2 lines), which leaves me with a resolution of 32x32. By having such a low resolution and such poor precision in the calculations (16 bits) I cannot draw very small elements on the screen since they would not be distinguished in any way (I did a thousand tests before decid
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