Amazing Performance Gains from 1 node in Godot 3.5
A video in which I talk about the benefits of using the Multi-Mesh instance node in Godot 3.5 and why it works. Spoilers for the video, it’s using a rendering technique called “batching“ or “batching draw calls“.
Buy me a coffee?
00:00 - Start
00:42 - Some Background - Rendering
01:19 - Krita Example
02:33 - Potential Drawbacks
03:11 - Finally talking Godot specifics
Thanks to StreamBeats by Harris Heller for the music.
2 views
434
87
2 months ago 00:56:51 1
The Greatest Laser Experiment In History - FECORE
2 months ago 00:17:07 1
The Greatest Laser Experiment in History - SHORT VERSION - BY FECORE
2 months ago 00:03:49 1
Bon Jovi - Always (AMAZING PERFORMANCE!!!)
2 months ago 00:03:27 1
MIKA - Popular Song ft. Ariana Grande
2 months ago 00:03:07 1
Fabri Fibra, Gianna Nannini, Prevale - In Italia ( Fuggi Gymnastic Mix )