The Game That Spread Like The Plague

Dishonored is giga based. Here’s to Dishonored 11 years later. Almost as much as free Gamer Supps samples!! (while supplies last, free shipping for 48 hours) Twitter: Discord: Patreon: Developed by the masterminds behind Half Life, System Shock, Deus Ex, and Bioshock.. Dishonored is the game that won awards for winning awards.. but it was a gamble by a studio about to go bankrupt, spawned by a growing frustration and anger towards the entire gaming industry only made possible by the power of friendship. In this Dishonored analysis we breakdown not only how it came to be, but what exactly made the game one of the most revered games in its circle. It’s not perfect, and this dishonored video essay critique will not brush over its flaws, but for a game that reshaped the fundamentals of game design, it did good. Special shoutouts to @Pyrocynical and @ScamboliReviews for the voices. Timestamps: 0:00 Dishonored 1:44 The Year Of AAA Sequels 3:16 Jet fuel Doesn’t Melt Steal Beams 4:34 Growing Hatred towards the industry 6:45 Putting it all on the line 8:00 Todd Howard and 25 million 10:13 By gamers, for gamers 11:38 Redefining A Genre 12:35 Story 17:15 World Building: 19:28 Telling A Story Without Telling A Story 23:07 The Gameplay... 26:19 Level Design 30:01 The Royal Deviantartist. Footage Used: Thumbnail base art by “Nicolicious“ @GrayMischief @waserjo7834 @roman_nfkrz @NoclipDocs @touchgameplay @everydaylouie @TheRoflRage @seekerTV @GotGame Title card song:
Back to Top