GoH Steam:
With the release of Community Update 3 part 2 being soon™ I am publishing the interview I did with Chase/Trudel, the lead animator and 3D Human Artist at Barbedwire Studios, the studio behind Gates of Hell. I appreciate him for letting me sit down and ask him a bunch of questions about himself, his job, the game, the future as well as the upcoming skins and more!
TIMESTAMPS:
00:00 Intro
00:15 About yourself and how you got in contact with GoH developers
02:00 How did you get to work on the skins/animations
04:27 Please explain some of the terms used regarding the skins
06:37 What
... did you work on before Gates of Hell
09:27 How do you research and and find reference material
12:28 Research time vs work time and do you get help
15:18 Early vs Mid vs Late war
17:56 Mod-ability and modularity of new skins
20:14 Censorship of “certain“ German symbols
22:56 Overhauls for other nations
24:59 Tough things about animating/skin making
29:08 Improving graphics but improving performance too
32:43 Most satisfying thing about your work
34:57 How many new skins can we expect with the update (keep in mind this interview is a little older)
36:00 What is your favourite new skin
38:55 Can you say a little about future animation work
42:02 Motion capture technology
44:13 Something you’d like to add or mention
47:56 Most inspirational speech ever
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I am Samuel also known as Sherman.
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~Thanks for watching!Show more