100’s of NEW SKINS in HUGE OVERHAUL for this WW2 RTS | Dev Interview | Gates of Hell

GoH Steam: With the release of Community Update 3 part 2 being soon™ I am publishing the interview I did with Chase/Trudel, the lead animator and 3D Human Artist at Barbedwire Studios, the studio behind Gates of Hell. I appreciate him for letting me sit down and ask him a bunch of questions about himself, his job, the game, the future as well as the upcoming skins and more! TIMESTAMPS: 00:00 Intro 00:15 About yourself and how you got in contact with GoH developers 02:00 How did you get to work on the skins/animations 04:27 Please explain some of the terms used regarding the skins 06:37 What did you work on before Gates of Hell 09:27 How do you research and and find reference material 12:28 Research time vs work time and do you get help 15:18 Early vs Mid vs Late war 17:56 Mod-ability and modularity of new skins 20:14 Censorship of “certain“ German symbols 22:56 Overhauls for other nations 24:59 Tough things about animating/skin making 29:08 Improving graphics but improving performance too 32:43 Most satisfying thing about your work 34:57 How many new skins can we expect with the update (keep in mind this interview is a little older) 36:00 What is your favourite new skin 38:55 Can you say a little about future animation work 42:02 Motion capture technology 44:13 Something you’d like to add or mention 47:56 Most inspirational speech ever Connect with me: ●Discord: ●Twitter: ●My PC: I am Samuel also known as Sherman. If you like the content make sure to hit the subscribe button! ~Thanks for watching!
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