From Cheat Engine to a DLL - how to make a working game trainer in C [Game Hacking 101]
Learn how to implement manual pointer hopping processes and make use of static pointers to hunt for dynamic pointers within active game memory. With these new functions in place, we can update our work in progress game trainer to implement reveal map and infinite resource hacks within the game world.
🎮 Game Hacking 101 Playlist ➝
👮 Fair use of copyrighted material in the context of Age of Empires (video game);
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