Tim - Pt 09 - Vertex Groups, Particle Hair

In this Blender 3D Tutorial series, I’m going over how to create a character in the style of Tim Burton. This series will cover the complete creation of the character, from a cube, to a finished, ready-to-animate character. This Part Nine goes in and creates a shape key for the eyeballs, enabling the pupil to dilate, then goes on to create vertex groups for the scalp. We use these groups to control the placement of the Particle Hair, and go in and set that up as well.
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