Counter Strike’s setting that nobody understands

Texture Filtering is that quiet thing you either ignore or immediately ramp up to AF 16x without thinking. But what does it do, and does it do it? And does it really do it the way you think it does it? 0:00 - Intro to Texture Filtering 1:22 - Bilinear and Trilinear Filtering 1:51 - Anisotropic Filtering 3:13 - Framerate impact tested 4:29 - CS:GO’s broken of course 4:59 - CS2 7:13 - Rant about Deus Ex
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