Deep dive into the HDRP water system - Tutorial

Let’s dive into the High Definition Render Pipeline (HDRP) water system! See the steps/workflows for creating realistic bodies of water in your Unity scenes. The water system allows you to add high-quality oceans, rivers, pools, and lakes to your HDRP environments. In this video, we’ll cover the basics of setting up a water surface from scratch. Helpful resources: ⭐ Learn more about creating lighting and environments in HDRP in Unity 2022 LTS from our latest e-book: Timestamp: [0:00] Intro [1:19] Volume Override [2:20] Simulation parameters [3:41] Rivers [4:35] Sample demos [4:54] Appearance parameters [5:27] Underwater rendering [5:38] Caustics [6:00] Water deformations [7:30] Current Maps [9:18] Foam Generators [9:43] Water Excluders [10:01] Masks [10:38] Decals [11:13] Waterline
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