The ONLY texture a game NEEDS [UE4, valid for UE5]

It this video we go through a tech art experiment: can I texture an asset by using just one texture? How that would look like and what how the shader should be to make it into a fully fledged material? This is essentially an unconventional incipit to discover few tips and tricks to do cool stuff like deriving a Normal map from an Height map, learn how Colour Picking is done and how to manipulate gradients with math, to some extent. ====================================================== You can join the VTA Discord Server here:
Back to Top