3ds Max to Mari and Maya workflow

This is tutorial that shows my workflow, from modeling in 3ds max to painting in Mari and back to 3ds Max for rendering. There is a short section about importing and exporting scenes between 3ds Max and Maya. This is also a demo on different useful scripts. Short description about the process 3ds max to Mari workflow: - Unwrap all the objects’ UV shells and place each UV shell in different UV patch. - Add the same material to all the objects that share the same UV patch and add the suffix “_tg“ to each ma
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