#Tutorial #Blender #3d #Basic #Introduction #Beginner
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Welcome to my new tutorial series about ‘ introduction to Blender.’
This tutorial series is more about an introduction to Blender and 3D in general. We will discuss the absolute basics of Blender and learn how to build objects and prepare renders out of it. Then we apply all the knowledge we have learned from basic tutorials and create a very simple model, which would be something like this. It’s vital to apply all the learnings into some practical context to get a realistic sense of it.
Even if you don’t know anything about blender yet, we will cover it up in the first lesson.
Also, this series is in preparation for our next upcoming series which is about 3d content creation. Once you are done with this series and have practiced a bit of blender, then you can come and look into this one, as we will be talking about topics such as 3d layout, Lighting, Hair, particles, dealing with dynamics, simulation, fluid, smoke, etc.
The content of the tutorial is pretty simple in itself. None of the models are complicated. The focus here is to get comfortable in 3D for the first time.
I have divided the tutorial into 7 days.
Day 1.
On the first day we will discuss the absolute basics of Blender, and work our way around the interface, getting comfortable with the interface, creating basic objects, transformation tools, what is 3d cursor, origin, local and global axis, snapping options, etc. and make a very simple scene with just the basic primitives so that you get used to initial important commands and develop some muscle memory with Blender.
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Day 2
On the second day we will learn how to edit mesh objects, selection methods and we will create a few very basic objects and try to understand how to bring out different shapes in object editing mode.
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Day 3
Thir chapter will be about modifiers, What are modifiers and vertex weights, and their use and discuss different use case scenarios. It also will create few objects in combination with multiple modifiers.
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Day 4
On the Fourth Day we will discuss the materials. How do the basic materials work and the meaning of terms used in shaders, How to mix shaders, set up basic PBR shader, textures, etc? We will also talk about UV a bit and will shade all the models we created in modifier chapters.
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Day 5 - will be about basic tools of lighting, what are the different categories of lights, and how they work, such as HDR Lighting, Making Lamp Objects, Emission Shaders etc. We will also discuss and make few light setups with different sources and render them out.
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Day 6
This is where everything will start making sense as we make a really fun looking animated aircraft model which will also be the part of an animated scene. In this chapter we will work with blueprints and make a 3d model, solve all the basics modeling related problems on a beginner level and use all the tools of object editing in a practical context. Then we will set up the final asset and shade it for a still render with Eevee.
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Day 7
The last chapter will be all about animation. We will begin with how to prepare a model for animation.
Talk about the basic tools of animations in 3D and make a bouncing ball to understand how keyframes work. We will also discuss how to set up keys for different parameters and what are the possibilities of keying parameters available on object and modifier levels. We will also talk about curve editor, f curves, animation f-curve modifiers and lot more.
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It doesn’t have a character because, for first-time users, it could be very overwhelming to introduce the character process. But once we clear out all the fundamentals, we would be in a better position to discuss the character-related aspects for later tutorials.
Config:
Windows 10
Dual Xeon silver 4114 2.2 GHz ( 2 processors 20 cores)
Quadro P 4000 GPU - 8GB
64 GB 2400 Mhz DDR 5
SSD MVME
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