“Trophies of War“ is my latest addition to my portfolio. I spent a ton of time failing on this project before I got it to a point that I felt I could at least publish it. I learned a ton on this piece from scope creep, presentation, and training my eyer. I hope some of you will enjoy it.
Software used: Autodesk Maya, Zbrush, Substance Painter, Substance Designer, Photoshop, Premier Pro, Marmoset Toolbag 4, and RizomUV,
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