Learning Through Failure: Portico

In this ’Failure Workshop’ talk from GDC 2015’s Indie Summit, Adam Saltsman, director of Finji (Canabalt), talks about his troubled project Portico, and how the 4-year process and eventual failure was a great thing for the company. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check ou
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