Create a Photorealistic World in UE4

Quixel artist Eoin O’Broin goes through the steps of creating a photorealistic meadow scene using Megascans in Unreal Engine 4. Learn everything from importing Megascans assets and creating master materials, to lighting and scattering assets to create a dense scene. For more on Megascans: Timestamps: 00:25 Introduction To Megascans 00:45 Importing Megascans Assets To UE4 03:24 Creating Opaque Master Material 13:53 Creating Foliage Master Material 19:24 Setting Up LODs 23:15 Landscap
Back to Top