Referral code: STAR-DRWB-3GMV
In primis, apologies for my voice. Spring → Pollen → Allergy, and the first week/10d are a pain. I have re-recorded bits and pieces, but the overall quality is meh. Not that usually is really much better anyway.
This is my take on a game I have been following since the Kickstarter campaign.
Contrary to my usual content, there are no numbers or maths here, so I started by mentioning a bit of my background working in IT for 20 years, as this makes understanding the development process a bit better. Especially, it makes certain aspects often criticised simpler to grasp, such as the setbacks, or refactoring and improving a feature multiple times. For simplicity’s sake, I kept the technical considerations to the minimum.
Obviously, many issues have other origins, some could have been avoided, others are structural and part of the quick expansion of the company in the first few years.
I collected all the footage you see on screen through the years, I forgot how it looked like in 2013!
TIMESTAMPS
00:16 - Star Citizen in 15s
00:48 - (My) Background
01:53 - SC: The beginning
02:38 - The early years
03:06 - Deadlines and $$$
03:58 - The kids have grown up
04:50 - CR’s pitch (source: Kickstarter campaign)
06:08 - SC: Escalation
06:40 - Building *the* Team
07:22 - 70x
07:32 - Creating tech
09:18 - The blame game
12:05 - Other issues
12:58 - Daily life in the ’verse: dodging bugs
13:58 - Pay to test?
14:54 - Joining the Cul.. ’Verse
16:40 - Star Citizen in 2023
17:25 - Referral code & buying aUEC
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