The Gothic VR project #063: Swamp weed trippin’ on Oculus Quest 2

Player effect volume added Chromatic aberration effect added Bloom effect added Build up and fade mechanisms added 2 maximum Mana mechanism and message added Effect will get active after 3 smoking blowout Aim: Add some realism by showing player effects when smoking swamp weed. The effect is triggered after the 3rd inhale of the swamp weed and builds slowly up, gets very intense after 40-60 seconds and fades away. Afterwards the maximum mana is increased by 2 due to the spiritual journey that the player experienced. Support the project: Contact: gothicVR@ You can now donate to help the project: More details, participation possibilities and installation guidelines can be found on discord: Roadmap: Phase 1: Terrain and VR Movement Phase 2: Ambient Items Phase 3: Animals and Monsters Phase 4: NPCs Phase 5: Visual Effects Phase 6: Dialogs and Quest Log Phase 7: Interactable items [x] Introduce interactable items (herbs) [x] Introduce direct grabbing [x] Introduce remote grabbing [x] Introduce highlighting and item labels [x] Introduce grab points for interactables (sword hilt, pan) [x] Implement herb picking with inventory bag [x] Introduce holster mechanism with inventory bag [x] Implement a health bar plus health system [x] Introduce eating (meat) [x] Implement eating other stuff and drinking potions [x] Introduce smoking swamp weed [x] Add drinking mechanism [ ] Add inventory [ ] Add quick access belt inventory [ ] Implement frying meat mechanism Phase 8: World interactivity [ ] Implement ore mining [ ] Implement casting iron [ ] Implement forging [ ] Implement steel hardening [ ] Implement sword sharpening [ ] Implement alloys melting for a better sword [ ] Introduce sawing wood [ ] Cooking meat bug ragout Phase 9: Monster interactivity and fighting Phase 10: Player movement Phase 11: Fighting system Phase 12: Magic Phase 13: Various features Phase 14: Augmented Reality
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