Game Asset Retro Neon Sign Autodesk3dsMax/SubstancePainter
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In this video I’ll show you the complete workflow on how to model, unwrap, a Retro Neon Sign in Autodesk 3dsMax and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version and unwrap the model in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter.
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