(Англ.) Руководство – Как экспортировать 3D-фотограмметрические сетки из Google Maps
Map data ©2021 Google, Map data ©2021 CNES / Airbus, Maxar Technologies, Kartdata ©2021
This tutorial introduces a workflow to extract Google Maps 3D photogrammetry meshes with RenderDoc, made by Baldur Karlsson, and import them into Blender with the Maps Models Importer plugin, made by Élie Michel. The tutorial also covers how to clean up the imported mesh, UV unwrap it in MeshLab, and baking a projected texture from the multiple original textures. It also very briefly covers exporting the optimized mesh and importing it into Rhino.
This workflow is only compatible with Windows, and is computationally intensive, proportionate to the amount of data you extract.
Timestamps:
0:00 Adhere to copyright laws
0:39 Different map areas have different resolution
1:24 Software requirements
2:56 Starting RenderDoc, and initializing the Injection
3:10 Starting Google Chrome via command prompt
4:11 Injecting into the Process ID for the Google Chrome GPU process
6:05 Level of D