Blender Geometry Nodes: Dynamic Outlines Part2 - Building the FX
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00:33 - Remapping dist with Cosine
01:15 - Scaling up the input range
02:17 - Remapping the Output Range
03:00 - Attenuating the Effect
03:30 - Reciprocal Calculation
04:15 - Clamping Attributes
05:20 - Creating Displacement
07:00 - Defining the Effects Reach
07:45 - Promoting Parameters
Blender used to be a destructive program. Not anymore. Since version Blender features a new procedural way of modifying object data: Geometry Nodes. This tutorial looks at Geometry Nodes from a Houdini users perspective and explains the principles of using it. It explores similarities and differences to Houdini by creating a colorful example project.