Rethink Everything with Scriptable Object VARIABLES
Richard Fine and Ryan Hipple really paved the way with their Unite talks in how you can use Scriptable Objects to completely transform your project.
Introducing the Scriptable Object Variable you can make in your Unity Asset folder. This approach blew people’s minds back in the day, and it still acts as an incredibly powerful tool to decouple your code and remove unnecessary dependencies. There is a bit of a learning curve though, so its not recommended to get too deep into this without being somewhat experienced with Unity.
Also, this approach favors teams who favor a workflow that heavily relies on the Unity inspector (like a team of game designers), and its worth mentioning it may be more overhead than its worth for your game, but its nonetheless valuable to rethink your architecture approach.
~Links discussed in the video~
➤Richard Fine Talk 2016:
➤Ryan Hipple Talk 2017:
➤FREE Unity Asset for Scriptable Object Architecture:
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