September 2017
It is with great pleasure that we announce a new NES game that we’ve been working on called Full Quiet. This is a project we’ve had in our back pocket for a while now and we feel that the time is right to break it out so we’re coming back to the wonderful folks of the NES and Kickstarter communities to help bring the game to life!
This game will be an entirely new experience, different from anything that we’ve attempted up to now and different from anything in the NES catalog. We’re going to do our best to bring you something that will challenge you in new ways and bring you into a mysterious, enigmatic world of forgotten lore. Deep within the forest you’ll encounter strange, cryptic creatures and beasts.. some who will help you, some who wish to destroy everything that you hold dear. The adventure begins one morning when you find that something has taken your son; you must find him, eradicate those who have taken him from you and restore order to the forest.
Along the way you’ll have to upgrade your equipment, learn the mysteries of the forest and its unknown inhabitants, solve puzzles, hunt down enemy creatures, befriend helpful creatures and craft new objects to accomplish your mission.. to find your son and silence the forest.
What’s New:
Game Play - Full Quiet will feature new game mechanics, new physics and new objectives that will greatly differ from the Haunted series. This will give us the opportunity to learn more about the NES and it’s wonderful characteristics. You can expect polished controls, carefully crafted environments and detailed graphics that continue to push the limits of the NES.
More Scrolling - This game will feature two-way scrolling, vertical scrolling and a large, open world for you to explore. Remember, leave a trail of crumbs..
Sensory Input - Our goal is to improve upon what we’ve learned and done so far on the NES. We plan to make this game a unique visual, audible, temporal and cerebral experience that will hopefully be engaging for the player in new ways.
The 3rd Dimension - We want to play with new scaling techniques, a day/evening/night cycle, crafting elements and movement into and out of the background to create a more expansive and three dimensional world than most NES games. While some of our goals may be lofty, we will try our hardest to make them all come to fruition and we won’t give up on anything until we’ve exhausted all possibilities.
PRE-ORDER THE GAME:
CHECK OUT THE KICKSTARTER:
OUR WEBSITE:
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