In this video, I walk you through the blocking of a simple scene in ZBrush using primitives and booleans. I used custom brushes to do a quick detailing pass and then I cover the rendering process with some lighting tips.
- 0:00 - Intro
- 0:23 - Breakdown
- 1:01 - ZBrush Blocking
- 6:30 - Creating the Boolean object
- 8:27 - Detailing pass
- 15:22 - Polypainting technique
- 18:31 - Optimising the mesh with Decimation Master
- 19:32 - Rendering with Maverick Studio
- 23:23 - Using custom projectors with spotlights
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