#ModelingInMaya | Base Mesh | Scene & Shader Setup
Hello and welcome to video two in my #ModelingInMaya series.
So now we have a basic understanding of polygons and the different ways we can use them, we are ready to start looking at building our character.
We have the two model sheets, or turnarounds as they are also known, and these will help to guide us as we create our base mesh, and then the succubus.
Now we have those to guide us we can start to setup the scene, and that’s what we will focus on in this video.
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00:00 Introduction
01:44 Projects
04:10 Scene Configuration
08:23 Image Planes
12:43 Scene Lighting
20:36 Rim Light Shader
26:03 Floor Plane Falloff
29:46 Viewport 2.0 Enhancements
30:46 Shader Example
31:28 Join the antCGi Club
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