Zbrush Model Corrections ( Tips and Tricks ) Part - 3 from
This is the Zbrush beginners tutorial for getting started with the 3d game prop or asset creation and I believe that this is the easiest video on the internet for getting started with creation of 3d game props and asset creation.
We will be covering all the aspects of game props creation pipeline.
This video is the third part of the series which will come regularly. In this part we are going to cover, how to correct the mistakes according to the concept image. We will make sure that we will add all the details properly and make to adjust all the proportion of the props in the 3d model.
We will cover-
1. How working in transparent mode help us to change the model?
we can use Dynamesh to correct the final forms of the model?
of deformers ( flatten deformer)
to add inside parts in the models keeping in mind the final look of the model.
we will be covering Zbrush then retopology methods and the texturing part in substance painter, and then with the bonus videos I will show you how to make a beautiful render using blender and Maya in the later videos of this series.
Zbrush Navigation comic here-
MOST EXCITING THING!!!
Brown Bear Animations official website is live-
AND
You will get the files On Gumroad after completion of this series.
For reference images, follow the Pinterest -
Reference image-
Zbrush is easy to learn to start learning Zbrush please start with these videos.
Recommended
First video -
Second video-
In this tutorial I tried to speak directly over a video, I’m improving my English and teaching methods, as my English is a little weak.
For further new contents follow @ brownbearanimation
Free models here-
Gumroad-
Instagram-
Pinterest-
Facebook-
Artstation-
More videos and surprises are on the way...
So, stay connected and keep sculpting!!
And most importantly
Stay safe everyone !!
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