SAMPLING in Video Game Music

A deep-ish dive into how sampling in video game music worked, my most ambitious & researched project yet! Delving into the methods that game composers used to make sound, how they sourced their samples, and how they were implemented from the NES, SNES, etc onwards. This video took many months to create, so I hope you enjoy! Fun fact, I don’t actually own any MIDI Modules. Everything I demo’d was either a VST or soundfont version! This is also sort of a “spiritual successor“ to my video about how Toby Fox created Undertale’s music... My goal was to show the world how game music is made on a greater scale than ever before. Regardless of how well it performs, I’m glad it found you! I don’t have a Patreon, but you can tip me on Ko-fi! 🧡 (You will be thanked in the next video!) Twitter: Tumblr: Twitch:
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