I Made A Fully Ray Traced Game

To try everything Brilliant has to offer for free for a full 30 days, visit you’ll also get 20% off an annual premium subscription! #ad Acerola Jam has ended and I was actually participating the whole time! I made a fully ray traced solitary confinement simulator with a realistic sun cycle driven by real world time. I made everything from the shaders to the materials to the music. The only thing I didn’t make is the skyboxes. Buy a poster!! Check out the top 10 and honorable mentions here: Check out all the submissions here: Play Philokalia: Support me on Patreon! Socials: Twitter: Twitch: Discord: Github: topics covered: how ray tracing works, ray geometry intersection functions, basic music theory, calculating the position of the sun References: :// Music: Afternoon Break - Persona 3 OST In A Moment’s Time - Skullgirls OST Junes Theme - Persona 4 OST Judgement - Sonny Boy OST This Mysterious Feeling - Persona 3 Reload OST Fearful Experience - Persona 3 OST During The Test - Persona 3 OST Midori Eyes - Paradise Killer OST Police Station - Persona OST With Renewed Hope, We Continue Forward - VA-11 Hall-A OST Layer Cake - Persona 5 OST Every Day Is Night - VA-11 Hall-A OST A New Frontier - VA-11 Hall-A OST Aria Of The Soul - Persona 3 OST Sandgem Town - Pokemon Diamond OST Like A Dream Come True - Persona 4 OST Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #gamedev #unity3d #graphics #shaders
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