MIDI music: Descent (level 2)

Descent (1995) in-game music: level 2, from ? (game had several composers - don’t know which one is responsible for this track). Watch in HD for best audio quality. This is a very high quality Audio Compositor render using “Reality GM GS“ SoundFont. Audio Compositor render settings: Polyphony: Unlimited Output format: 44100 Hz / Stereo / 16-bit integer (dithering enabled) Amplitude rate: 44100 (optimal for 44100 Hz sample rate) Pitch rate: 600 (2 x higher than “Extreme“ preset) Anti-aliasing: All samples (best from the 3 given options) Kernel size: 100 (2 x higher than “Extreme“ preset) Reverb: Enabled (decay 2 sec, predelay 25 msec, damping 75) Chorus: Enabled (detune 10, delay 30) (Note that chorus and reverb is only heard when material specifically requests it) Render time on i7 920 running at 3.6 GHz: 9m 01s Audio Compositor is an old program and doesn’t support multithreading.
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