Part 4 ( Hair Cards Baking and Texturing ) : Hunter 3d Character modeling and texturing
#zbrush #maya #substancepainter #3d #3dcharacter
Hi, In this tutorial series i cover the complete 3d character creation workflow for games and movies including modeling, sculpting, retopology, texturing, baking, lighting and rendering. For that we will sketch a basic geometry in zbrush, retopology or clean model in maya 2022, baking in marmoset toolbag 4 and texture the 3d character in substance painter. We will work on each and every aspect of the character creation workflow in detail including custom Alpha creation in zbrush, using dynamesh and zremesher, sculpting and detailing the face and body, creating belts, straps and armor for the character, modeling and sculpting hard surface object like armor and gauntlet ,working with zbrush layers and adding noise to model with noise maker, using nanomesh to add detail on the 3d character , creating Hair spline in Xgen, Creating Hair Cards from Xgen splines, making hairs from the hair cards, baking in marmoset toolbag, texturing character in substance painter,
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