Normal maps are primarily used for video games, or adding very fine detail in VFX that can’t be picked up with a displacement this lesson I’ll show you how extract normal maps from your sculpted characters to reduce polygons but keep all your details.
Use the code “free“ to download the Lapras model here:
0:00 Introduction
0:10 Download the Lapras mode
l0:28 When to use normal maps
1:10 Where to learn retopology
1:30 Set up your UV maps
2:30 Creating an image texture
3:30 Set up baking settings
4:05 Graphics card settings
4:55 Failed normal bake
5:15 Setting your multires modifer correctly
6:30 Saving your texture and setting color space
7:45 Plugging your normal map into your material
8:45 Save a backup and delete your mutlires modifier
9:28 Recap and creating normals for the shell
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Start learning retopology here:
Learn re-projection here:
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Want to learn about character design in Blender?Check out my “Character Design for Production“ tutorial series - available on the Blender Market and Gumroad.
Gumroad:
Blender Market:
Flipped Normals:
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