Godot 3.2: Let’s Build a 2D Platformer!: Part 11 (Coin BOUNCE Animation! + Counting Coins to Win)
Thanks for watching! In this Godot Game Engine tutorial I cover:
- Adding Keyframed Animation to the coin object using an AnimationPlayer Node
- Animating the coin’s ’bounce’ movement
- Triggering the bounce animation to play when the player collides with the coin.
- Using a (new) signal on the AnimationPlayer node to make the coin disappear .
- Counting the number of coins collected: using a variable on the player, plus a new function
- Trigger the game to change scenes when a specified number of coins has been collected.
Play the Platformer Game Online Now!:
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