The Last of Us~Latest Graphical Fix | RPCS3 PR Build | Lighting or Other Effects Restoration
New PR:rsx: Fix immediate-mode rendering
i9 11900K@ RTX 3080 ( OC ) 2160P ( Recording )
During the game, only GPU lighting patch is enough......................
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Reticles can be displayed normally, no patch is needed
The problem of broken shadow maps seems to be fixed in this PR:rsx: Minor fixes
The abnormality of the spotlight cubemaps mentioned in the post was also not found.
So the “Disable Torch shadow maps“ patch is not needed either
The options of WCB RCB WDB RDB are turned on at the same Border fix patch and depth buffer viewport patch are no longer game special effects such as Dof, SSAO, etc. are all restored
The SPU FCEQ instrution required for godray or volume
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