Counter-Strike: Source Offensive v1.1 Update Showcase [CS:S Mod]

ModDB: Google Drive (standalone): Google Drive (patch): Smash-CS: Discord: ADDITIONS: - CS:GO particle system - CS:GO precache system - CS:GO decals and impact effects - CS:GO demo UI - CS:GO postprocessing (postprocess_controller, env_dof_controller) Use mat_postprocess_enable, mat_dof_enabled, mat_motion_blur_enabled to toggle - New maps: Anubis, Blagai - New shader: Lightmapped_4WayBlend - Seven new music kits from one of the latest CS:GO updates - New weapon script parameter: “InaccuracyJumpApex“ (used only for Deagle) - determines weapon inaccuracy at the peak of a jump - Rechargeable taser (mp_taser_recharge_time) - Bodygroup preset support - New console command: ff_damage_decoy_explosion - determines whether decoy explosions will deal damage to teammates - Added value of 2 to sv_damage_print_enable - only print damage dealt in console on round end - Players who turn too rapidly when defusing the bomb will now stop defusing the bomb (mp_c4_turning_fast_penalty) - An undo button in crosshair settings (reverts back to whatever settings you had when you opened the menu) - Radio menu (an equivalent to CS:GO chat wheel) - An option to create crash dumps outside of Steam (-nosteamdumps launch param) CHANGES: - Changed M4A1-S ammo count to match current CS:GO build (clip size: 20, reserve: 80) - Upgraded code compile toolset to VS2015, which might affect people running VERY old versions of Windows - Upgraded font renderer from default Windows font renderer to FreeType (custom fonts may use “oldrenderer“ flag to use old renderer, see for an example) - Updated loser money bonus behaviour to match CS:GO (added mp_consecutive_loss_max and mp_consecutive_loss_aversion commands) - Money received in current round can now only be spent next round - Bomb logic now runs every tick when it’s being defused or close to exploding - Tracers now fire starting from the first bullet, which makes them visible with sv_infinite_ammo 1 - Made viewmodel recoil work exactly like in CS:GO - fov_cs_debug now accepts floating point values - Player list header in scoreboard will now always render (previously it was only rendered if there were any players in-game for casual modes or any CT players in-game for regular modes) - Death notice now uses SVG instead of fonts to render icons - voice_enable 0 will no longer deinitialize voice codec, voice_system_enable is added instead - Rate-limited commands can now only be fired once in 1.0 seconds instead of 0.3 seconds (for example: jointeam, joinclass, spectate) - Slightly updated old and CT Jumpsuit agent icons (icons generated in CS:GO) - More optimizations BUGFIXES: - Fixed broken voting system - Fixed enormously bright HDR (that only took me 2 years...) - Fixed an issue which led to bot count parameter on server creation panel not working - Fixed random in-game crashes related to particles - Fixed random in-game crashes related to buy menu - Fixed incorrect spectator list position in scoreboard - Fixed an issue which led to server parameters on server creation panel not working on all languages except English - Fixed broken texture inside 3D skybox on Vertigo - Fixed an issue which led to weapon slot numbers not being visible on the HUD on non-16:9 resolutions - Fixed incorrect notification text when unpausing the game - Key 0 (slot 10) now works correctly in VGUI menus (such as radio menu) - Fixed an issue which led to grenades disappearing from weapon panel even if player still carries them - Single shell shotguns will no longer keep reloading after re-deploying them - Fixed an issue which led to bots being unable to open doors with old models (aka on old CS:S maps) - As a result of upgrading code compilers, in-game file open dialogs now support Windows symbolic links - Fixed incorrect weapon name in buy menu for weapons that share the same slot (USP-S, M4A1-S, etc) - Fixed missing deafen effect from flashbang - Fixed graphical glitches on Character shader (aka on player models) - Fixed incorrect skin (skin color) on glove models in buy menu and team/class menu - Fixed incorrect material of breakable bottle machine on Office - Discord RPC now correctly displays your current server IP - func_nav_blocker now works correctly (bots won’t be trying to get into blocked areas in Wingman anymore) - Fixed incorrect size of several pipe models (known cases: Nuke, Shortnuke, Thrill) - Per-map color correction now works (color_correction entity) SPECIAL THANKS: - Technical help: DeadZoneGarry reg1oxen - Testing: DeadZoneGarry Grenkus
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