Create carpets, fur, hair with 3ds Max and Arnold (tutorial)
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On this tutorial we will see how to use the old and good Hair and fur modifier in max to create any carpet, fabric detail, human hair, pet fur, rug, or anything you need with a lot of detail, and also checking how to add dynamics to it, using the build in tools, and how to use it together with tyflow for more complex effects. Also how we will render it with Arnold, that its not as straight forward as you will think.
0:00 Intro
0:56 Hair and fur modifier
3:22 Arnold Material
4:54 Hair and fur properties
6:30 Material properties
8:00 Using textures to drive color
10:30 Dynamics
13:24 Dynamics with tyflow
Dynamics setup I showcase is based on an original scene provided by Nayan Bodawala, (downloadable from tyflow group facebook), I just did some tweaks.
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